In part one the set up was fairly simple.
- Head On.
- 500 knots.
- All aspect IR missiles
- Mirage 2000 v Harrier.
In part two all of the above except guns only. Now I have to really work hard to have any chance of getting behind the Mirage.
In the left MFD I select the guns. This changes heads up display symbology. I then select Master Arm On (bottom left)
This is called a RIGHT – RIGHT head on pass. Extremely close.
In the first turn I loose the bandit in the sun. Not a great start. Only seconds have passed since the merge.
Looking back the bandit is now clearly in my deep 6 o’clock. I am in deep Sh#!
The bandit lets rip and blows my right wing off. I am at low level.
Eject! Eject! Eject!
I make it with just seconds to spare. The Mirage fly’s off into the sunset.
This all happened within a few minutes. On this occasion I think I can safely say “I got my ass handed to me”