A few weeks back I mentioned the Fighter Pilot Podcast and gave links etc. Well they now have a superb YouTube channel that really is worth checking out. One of the highlights for me was Vincent Aiello, callsign “Jell-O” who talks in detail about an F/A-18 Super Hornet daytime carrier landing. The video is a famous YouTube video and he goes into detail about what is going on within the cockpit.
The test of the channel is growing into a fantastic place to go and already littered with great content.
The cold war era for me is the most fascinating and interesting period of time for all war-games and simulations. Armoured Brigade is a real-time tactical war game set during this period. You take command of the equipment from this era in large and detailed maps in those European theatres.
I spent a large part of my childhood in the 80’s in West Germany on an RAF fighter squadron base (Laarbruch) and this was where the roots of my fascination with the Cold War were formulated. To be able to pick parts of a map where I lived to have these engagements is the reason why I now have this in my library. I really hope they make a campaign for the game because that will certainly be the icing on the cake.
I missed out on the first Shock Force because funds were low and in the end I got the Battle for Normandy version. The need to get the modern equipment version has always been there.
A generous demo version was released recently and I got a chance to have a crack at the scenarios. I am really pleased with it. I’m getting the British Forces version at the end of November when I get paid.
Flying at low level, at speed to avoid the threats from an integrated missile defence system is hard work and demands quite a focused approach to say the least. With the help of a bit of TFR or Terrain Following Radar this task becomes a bit less stressful.
Low Altitude Navigation and Targeting Infrared for Night
This device allowed fighter jets — first F-15s and F-16s and later F-14 Tomcats — to see in abject darkness and adverse weather conditions by transforming heat patterns outside the aircraft into vivid, glow-in-the-dark displays on cockpit monitors.
The system’s special Terrain-Following Radar (TFR) then scanned the topography of its surrounding area, plotting a course that allowed jets to streak at low altitudes in speeds in excess of 500 miles per hour, rendering them nearly invisible to enemy radar. In addition to day/night imagery, the system allowed pilots to pinpoint targets and cue the delivery of precision guided weapons.
The system used in BMS 4.33 is comprehensive and at first can seem a bit intimidating to anyone not familiar with a bit more complexity than what is usually on offer in flight simulations. However after a bit of reading and the odd tutorial here and there it’s a great bit of kit to use and a lot of fun.