BMS 4.34 Comms.

Written by Phil on . Posted in Falcon 4.0

The whole communication simulation in BMS has gone through an extensive overhaul and now adds a fascinating layer to an already mature and deeply interesting simulation.

This is also interlaced with the updated Air Traffic Control system. Using UHF and VHF with the additional presets make it intuitive and  immersive.

As in real life the briefing now includes a plethora of frequencies that are to be used in your flight, the package and across the battlefield. There is a lot of information that may seem overwhelming at first but after extracting the data that’s pertinent to you and your mission it soon becomes an enjoyable part of the  pre-flight experience.

Start-up, taxing, taking off and hand off to departure all require a change in frequency. This is following realistic communications flows to get you safely around the airport and into a clear part of  air for your onward journey.

This has never been achieved so well in any simulation I have used and its amazing to see such an old simulation still breaking new ground and showing the rest how it is done.

Terrain Following Radar

Written by Phil on . Posted in Falcon 4.0

Flying at low level, at speed to avoid the threats from an integrated missile defence system is hard work and demands quite a focused approach to say the least. With the help of a bit of TFR or Terrain Following Radar this task becomes a bit less stressful.

LANTIRN

Low Altitude Navigation and Targeting Infrared for Night

This device allowed fighter jets — first F-15s and F-16s and later F-14 Tomcats — to see in abject darkness and adverse weather conditions by transforming heat patterns outside the aircraft into vivid, glow-in-the-dark displays on cockpit monitors.

The system’s special Terrain-Following Radar (TFR) then scanned the topography of its surrounding area, plotting a course that allowed jets to streak at low altitudes in speeds in excess of 500 miles per hour, rendering them nearly invisible to enemy radar. In addition to day/night imagery, the system allowed pilots to pinpoint targets and cue the delivery of precision guided weapons.

The system used in BMS 4.33 is comprehensive and at first can seem a bit intimidating to anyone not familiar with a bit more complexity than what is usually on offer in flight simulations. However after a bit of reading and the odd tutorial here and there it’s a great bit of kit to use and a lot of fun.

Strike Planning In BMS

Written by Phil on . Posted in Falcon 4.0

I haven’t flown in BMS for well over 6 months and it sits on my desktop like an old friend that I have lost contact with. I recently saw a video of a guy showing some in depth features of mission planning in the campaigns.

Mission Commander

I had no idea you could add/delete change squadrons and do a whole lot more with this free tool that you can get here.

So I have been busy planning a strike package on an enemy runway. In much the same way you use Command: Modern Air/Naval Operations you assign and use various assets to complete your mission. The tricky part is timing. This is easily overcome by using that old fashioned method of actually writing things down.  Watching it all unfold from the cockpit of an F-16 is simply fantastic.

You can also watch the scenario play out from the campaign screen. This method is viewed as cheating but as a good commander rehearsal is an important aspect of planning. Yes it is!

Falcon 4.0 Prima’s Official Strategy Guide.

Written by Phil on . Posted in Articles, Falcon 4.0

“To be a successful (and lethal) Falcon pilot, you must understand concepts like aspect angle, antenna train angle, collision antenna train angle, offset turning room and conversion turns”

Falcon 4.0 Prima Strategy Guide

Primas Official Strategy Guide for Falcon 4.0 is full of golden nuggets like this.  Although Falcon 4.0 is long in the tooth now and we all fly BMS 4.33, the literature in the manuals is still relevant to us that fly and fight in the virtual skies. That’s because it’s physics and that’s not going to change if we still fly jets.

I am a sucker for a good old fashioned, thick manual. The Falcon 4.0 manual must be one of my favourites. It weighs a lot but more importantly it is good. I have 3 copies. Why? Well, one is the original manual I bought when I got the simulation back in 1998 and this is well thumbed, full of coffee stains and stinks of nicotine from the days when I smoked. The other is a pristine copy that I never use. It’s just there as a fresh copy. I also have the binder version which I think was released in the USA. Ridiculous I know.

I had Primas Strategy Guide for Falcon 4.0 about 5 years ago,I sold it among other things on eBay. It sold for £30 much to my surprise. I have seen them being sold for as much as £70! Anyway, this copy was on eBay for 20 quid so I got it. It feels like the collection is complete.

Falcon 4.0 Prima Strategy Guide Falcon 4.0 Prima Strategy Guide

BFM – The Lucky Approach.

Written by Phil on . Posted in Articles, Falcon 4.0, Latest

 

BFM or Basic Basic Fighter Maneuvers Is a fundamental skill that any fighter pilot should master. I enjoy it and often set up dogfights with various types of aircraft. In a one versus one scenario with a neureral setup IE: Head on against AI or a human component your fist move once into the merge is crucial. This is where the fight can be lost in a split second. In the video below however I give a classic example of good fortune on my behalf. Most of the time if I did something this stupid I would get my arse handed to me.

I’m off to read more “Fighter Combat” by L. Shaw.

BFM