Terrain Following Radar

Written by Phil on . Posted in Falcon 4.0

Flying at low level, at speed to avoid the threats from an integrated missile defence system is hard work and demands quite a focused approach to say the least. With the help of a bit of TFR or Terrain Following Radar this task becomes a bit less stressful.


Low Altitude Navigation and Targeting Infrared for Night

This device allowed fighter jets — first F-15s and F-16s and later F-14 Tomcats — to see in abject darkness and adverse weather conditions by transforming heat patterns outside the aircraft into vivid, glow-in-the-dark displays on cockpit monitors.

The system’s special Terrain-Following Radar (TFR) then scanned the topography of its surrounding area, plotting a course that allowed jets to streak at low altitudes in speeds in excess of 500 miles per hour, rendering them nearly invisible to enemy radar. In addition to day/night imagery, the system allowed pilots to pinpoint targets and cue the delivery of precision guided weapons.

The system used in BMS 4.33 is comprehensive and at first can seem a bit intimidating to anyone not familiar with a bit more complexity than what is usually on offer in flight simulations. However after a bit of reading and the odd tutorial here and there it’s a great bit of kit to use and a lot of fun.

Strike Planning In BMS

Written by Phil on . Posted in Falcon 4.0

I haven’t flown in BMS for well over 6 months and it sits on my desktop like an old friend that I have lost contact with. I recently saw a video of a guy showing some in depth features of mission planning in the campaigns.

Mission Commander

I had no idea you could add/delete change squadrons and do a whole lot more with this free tool that you can get here.

So I have been busy planning a strike package on an enemy runway. In much the same way you use Command: Modern Air/Naval Operations you assign and use various assets to complete your mission. The tricky part is timing. This is easily overcome by using that old fashioned method of actually writing things down.  Watching it all unfold from the cockpit of an F-16 is simply fantastic.

You can also watch the scenario play out from the campaign screen. This method is viewed as cheating but as a good commander rehearsal is an important aspect of planning. Yes it is!

Falcon 4.0 Prima’s Official Strategy Guide.

Written by Phil on . Posted in Articles, Falcon 4.0

“To be a successful (and lethal) Falcon pilot, you must understand concepts like aspect angle, antenna train angle, collision antenna train angle, offset turning room and conversion turns”

Falcon 4.0 Prima Strategy Guide

Primas Official Strategy Guide for Falcon 4.0 is full of golden nuggets like this.  Although Falcon 4.0 is long in the tooth now and we all fly BMS 4.33, the literature in the manuals is still relevant to us that fly and fight in the virtual skies. That’s because it’s physics and that’s not going to change if we still fly jets.

I am a sucker for a good old fashioned, thick manual. The Falcon 4.0 manual must be one of my favourites. It weighs a lot but more importantly it is good. I have 3 copies. Why? Well, one is the original manual I bought when I got the simulation back in 1998 and this is well thumbed, full of coffee stains and stinks of nicotine from the days when I smoked. The other is a pristine copy that I never use. It’s just there as a fresh copy. I also have the binder version which I think was released in the USA. Ridiculous I know.

I had Primas Strategy Guide for Falcon 4.0 about 5 years ago,I sold it among other things on eBay. It sold for £30 much to my surprise. I have seen them being sold for as much as £70! Anyway, this copy was on eBay for 20 quid so I got it. It feels like the collection is complete.

Falcon 4.0 Prima Strategy Guide Falcon 4.0 Prima Strategy Guide

BFM – The Lucky Approach.

Written by Phil on . Posted in Articles, Falcon 4.0, Latest


BFM or Basic Basic Fighter Maneuvers Is a fundamental skill that any fighter pilot should master. I enjoy it and often set up dogfights with various types of aircraft. In a one versus one scenario with a neureral setup IE: Head on against AI or a human component your fist move once into the merge is crucial. This is where the fight can be lost in a split second. In the video below however I give a classic example of good fortune on my behalf. Most of the time if I did something this stupid I would get my arse handed to me.

I’m off to read more “Fighter Combat” by L. Shaw.





Written by Phil on . Posted in Combat Flight, Falcon 4.0


I have been busy handing off targeting data from my targeting pod to bore sight my Maverick missiles. This is now the new language of BMS 4.33. I have been plowing through the new tutorials in order to learn all the new stuff that has been added to this fine sim. They have done a great job and it is now even more realistic. The Mavericks for instance used to be quite an easy air to ground missile to launch, now it’s got to be one of the more complex weapons to set up and use adding more demand in an already busy environment. Add in some realistic weather and terrain following radar capabilities the tactical decisions before each mission become critical which of course is the way it should be.

So I have set up a mission where I have to take out any armor I find defending a bridge in mountainous terrain at a given location. Tough so far but I’m doing this at night the weather is awful so I have to fly low………even harder. The target is a very long way from my airfield so I have to refuel on the way to target and refuel before I get home.  Oh and the target area is defended by IR surface to air missiles, Tripple A and a mobile SAM.

Should be fun.