I haven’t flown in BMS for well over 6 months and it sits on my desktop like an old friend that I have lost contact with. I recently saw a video of a guy showing some in depth features of mission planning in the campaigns.
I had no idea you could add/delete change squadrons and do a whole lot more with this free tool that you can get here.
So I have been busy planning a strike package on an enemy runway. In much the same way you use Command: Modern Air/Naval Operations you assign and use various assets to complete your mission. The tricky part is timing. This is easily overcome by using that old fashioned method of actually writing things down. Watching it all unfold from the cockpit of an F-16 is simply fantastic.
You can also watch the scenario play out from the campaign screen. This method is viewed as cheating but as a good commander rehearsal is an important aspect of planning. Yes it is!
Yep, just look at those glorious pixels!
I recently got in touch with a chap called Frankie who has built a website all about Tornado after working on the source code for over a year to produce mods and many changes. If you want to download it and fly for free you can get it here. It is so easy to get running. This just adds to the overall joy of flying it.
Tornado was released in 1993. I had very little money (nothing changes)in the British Army serving abroad, and not have a PC. Not a great position to be in to take the time to fly this remarkable study sim. I was aware that it was out and I remember reading great reviews inside PC gaming magazines of that time. When I was on leave I would go into a shop where you could buy games off the shelf in those large boxes which I collect now and I would hold Tornado in my hands and marvel at the weight of it all.
25 years later I am now flying it on my Windows 10 OS without any problems. You soon get over the shock of the graphics and realise how spoilt we have all become now days.
Flying fast and low into a hostile area is what it’s all about with this simulation. However the real gem the actual real heart of this is the mission planning. It is complex without being hard to use and a simply superb part of the game. You can coordinate strike packages to arrive at a target with precision and it works better than any modern mission planner.
Any real war-gamer will chuckle at my 3 turn minor victory in this
behemoth representation of Operation Barbarossa.
This was the small scenario “Road To Minsk”. Some things I am starting to understand. First you need to punch through the Russian defences with your superior panzer divisions, creating holes in the lines to allow your infantry to move through with the minimum amount of movement penalties. Then try and encircle the enemy without being to greedy. This will deny them supplies, weaken them and let you pick them off.
In such a small scenario I can already see the problems of trying to get all your forces across the map to objectives in some sort of coherent unit. All this before I have to stop the enemy encircling my troops and keeping supply routes open.
I am starting to see the depth and know I am only scratching the surface.
Perhaps I can do this after all?