Author Archive

Openscope

Written by Phil on . Posted in ATC

I love Air Traffic Control. There I said it. Don’t go! I have interesting things to say. OK, so now we have this readership down to just two, that’s me and you we can talk openly about ATC simulation.

Flight simulation has a very niche market but wait, we can shrink that down even further when we talk about and try Air Traffic Control. Now! We are digging into the recesses of geek.

I wanted to open my site further with a whole section about it. First I wanted to see what was new. I have a few simulations that I use every now and then but haven’t really bothered with lately.

Openscope popped up and at first I was put off by it’s browser based framework. However this is a little gem that is a great way to start with a serious level of ………….approach…………. I won’t do that again I promise. It has just about everything you need. It even has a synthesised voice feedback that has variation.

It has a huge list of airports to control and lots of options to make it interesting and give it some longevity. The interface is clean and very easy to use. It has a simple tutorial to get you started and further reading and controls for more advanced stuff.

I will be adding more on this subject and expanding the site to incorporate and inform you of the great programs you can run from your PC to get you controlling those blips on the screen.

In the meantime checkout Openscope. It’s superb.

CombatFlite

Written by Phil on . Posted in DCS

CombatFlite is a mission and flight planning tool for DCS. 

You can insert user objects such as holding, refuelling or AWACS orbits, CAPs, SEAD CAPs, or reference points. Create flight routes by snapping way-points to airfields, nav points, reference points or orbit anchors. Move multiple overlaid objects together. Clone flights and/or organise them into packages. Navigational data are automatically calculated using an atmospheric model. Use advanced tools, such as inter-visibility plot or terrain and slope visualisation. Mark important areas by polygons, circles or labels. Export as a DCS .miz file.

One little feature that really stood out for me was the ability to set-up your countermeasures for the F/A-18C. You have to manually do this every time you fly but with CombatFlite you can do all that in the planning process which really makes a big difference in the start up process of the jet.

 

 

MK-84 Drop and an Intercept.

Written by Phil on . Posted in Latest

Intercepting a TU-22 Backfire during the cold war must have been an incredible experience to take part in. During training fighter pilots are taught the intricacies  of such a manoeuvre. It’s not just a case of getting behind the aircraft as best you can with guess work as I once thought but involves good radar work, and some on the fly calculations of geometry and maths that also involves hitting benchmarks. For example if you are head to head with an aircraft you want to intercept and sneak up behind you would need to be offset to the left or right at certain distances. So at 60 miles out you need to be offset by 10 miles and then the closer you get that offset shrinks and you have to do that or you could up in a seriously bad position.

I first came across the process after watching the documentary Jet-stream. Potential Canadian F/A-18C pilots are going through fighter pilot training and air to air interceptions are a module they have to pass. It fascinated me how they did it and it looked like a challenge to say the least.

This was a reply I got from J’ello a former fighter pilot who hosts the Fighter Pilot Podcast. I was asking how the maths work since they don’t get the data from the radar.

I recall that 1 degree equals 1 nautical mile at 60 nm. In other words, if you had two contacts 60 nm away from you 1 degree apart, you would know they were 1 nm apart. As you draw nearer to each other without changing anything else, they would be 2 degrees apart at 30 nm and, later, 4 at 15.

So for a target 20 nm away, where every nm of separation is 3 degrees, you would need him 24 degrees off your nose. That make sense?

Well it sort of does to my slow brain.

Anyway so I gave it a go and setup a scenario within DCS where I drop bombs on targets and then head out in search of a TU-22 Backfire.

First I had to lighten the load a touch. A few well placed MK-84 bombs on these Russian IFV’s should do the trick.

Not a good day for these chaps.

Bombs On Target.

I have to use my radar to find that Backfire. It doesn’t take long and I lock him up.

Now using the benchmarks described above I manage to get behind it with ease and precision much to my own surprise let alone his.

A quick lock and uncage of a 9X Sidewinder

 

 

 

 

DCS F-14 Tomcat

Written by Phil on . Posted in Latest

I pre-purchased this module first thing this morning. A bit of buyers guilt after feeling the pinch post X-Mas etc.

Despite the now legendary status of this iconic aircraft from a military and media point of view the thing I am really looking forward to is Jester. Jester is a new, lifelike AI that fills the role of RIO when flying single-player or multiplayer without a human RIO. That for me is going to be a game changer. A real leap forward in combat flight simulation.

Not only for the F-14 but the possibilities for other two seater aircraft. Imagine a Tornado IDS low level attack on an airfield with two of you, be that AI or human.

Can’t wait.

Radio Commander

Written by Phil on . Posted in Latest

I came across this game on Steam a few days ago and thought it looks interesting. A new approach to command. Is it just cosmetic or is this a game with some depth?

Of course I don’t know as it hasn’t been released yet. This is what It’s all about.

In Radio Commander you are playing as an American military commander serving in US Army during the Vietnam War. You will be carrying heavy burden as your mission is to coordinate military operations taking place between 1965 and 1967. But this is not just another RTS, in which you are an invisible being hovering over the battlefield. In Radio Commander situation reports are given to you in form of dramatic radio statements sent by troops fighting on the ground. And your only accessory is a strategic map, on which you can place tags and notes. Will you be smart, fast and cold-blooded enough to carry the responsibility and save your men?