The Harrier-air to air – Part Two

Written by Phil on . Posted in DCS Harrier, Latest

In part one the set up was fairly simple.

  • Head On.
  • 16000ft.
  • 500 knots.
  • All aspect IR missiles
  • Mirage 2000 v Harrier.

In part two all of the above except guns only. Now I have to really work hard to have any chance of getting behind the Mirage.

In the left MFD I select the guns. This changes heads up display symbology. I then select Master Arm On (bottom left)

 

This is called a RIGHT – RIGHT head on pass. Extremely close.

 

In the first turn I loose the bandit in the sun. Not a great start. Only seconds have passed since the merge.

 

Looking back the bandit is now clearly in my deep 6 o’clock. I am in deep Sh#!

 

The bandit lets rip and blows my right wing off. I am at low level.

 

Eject! Eject! Eject!

 

I make it with just seconds to spare. The Mirage fly’s off into the sunset.

 

This all happened within a few minutes. On this occasion I think I can safely say “I got my ass handed to me”

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