Around The World Update.

Written by Phil on . Posted in Latest

The recent transition from FSX to PR3D has forced me to abandon some aircraft because it costs the same to replace them. I was using the Piper Comanche by A2A Simulations in FSX to do this but they don’t offer any discount to upgrade to P3D Boooooo!

Anyway they make high quality aircraft with loads of detail that fit in really well with what I am doing here. So I got the Piper Cherokee and I am starting again. On a forum I use from time to time, quite a few people said it was a bad choice to use for this sort of thing. That only encouraged me more as it makes it more of a challenge.

The original post can be found here.

Spitfire Convoy Strafe

Written by Phil on . Posted in DCS Spitfire

DCS Spitfire is a superlative module of the series. I have spent many hours practicing takeoff and landings and now have 75 successful landings logged. Now that I can get this outstanding aircraft back in one piece I have been trying my hand at some combat.

Using the Normandy map I had to blow things up. Those things come in the form of fuel trucks.

Spotting the convoy I roll in to set-up for the strafe

Spotting the convoy (which is quite difficult on this map) I roll into set-up for the strafe. After some practice you get a feel for the right time to do this but if you give yourself time and try not to rush you soon get good control.

I level off the wings gain some speed and then start to level out to line up the target.

A smoking target from my AI teammate marks the area nicely for me. The fuel truck is a few seconds away from getting a tank full of 20mm cannon and .303 calibre from my browning machine guns.

All guns ablaze the rounds rip through the truck with ease. You can’t help but have a massive grin on your face when you are letting rip in this phase of the maneuver.

A view from the office. Now it’s starting to explode. A successful mission. Time to fly back doing some barrel rolls, a good landing, and some tea.

FSX To Prepar 3D

Written by Phil on . Posted in FSX

I recently made the jump to using Prepar3d (odd name I know) after years of using FSX.  My main problem was the cost. Not for Prepar3d itself which isn’t cheap but getting all the addons, I use as well. I bought PMDG’s Boeing 747, 100 bloody quid and I got a discounted upgrade for Majestic Dash 8 Q400. Then there’s the scenery, weather program active sky with the cloud art. This all smashed my account to bits.

After using it for a month or so I can now say it is well worth it. It’s taken me to the place I always wanted from FSX but could never quite get to and by that I mean when I get moments when I sit back in my chair and go “wow!” and I have to say there have been lots of those moments. The fps I’m getting is always well above 40 usually between 60-120 and that’s with all my add-ons. I never fly the default aircraft they simply don’t  compare to the high-end stuff and of course that’s fine.

I would highly recommend getting Prepar3d. The user interface is modern and easy to use. There is less messing about tweaking the settings for every flight. It’s stable, I haven’t had it crash yet and above all else, it looks superb.

 

PS:  The logbook has been updated. I can’t believe I missed a whole year of flight simming. I must have flown and stopped logging.

Lost Data

Written by Phil on . Posted in DCS

I came here this morning to finish up the second part of “Hasty Attack” a Steel Beasts Pro mission I had done. I deleted the folder and emptied the recycle bin with all the screenshots and text I had written up. I even downloaded some recovery software to find the images which I had spent some time editing. However trawling through several thousand images in no particular order ended up being a futile attempt and a waste of my time. This was going to be my first full AAR written in the style of a story. I felt it was going really well and was looking forward to sharing it.

I could replay the mission and do it all again and I probably will but right now I have got other things in the pipeline such as DCS SU-33 which has had a huge update. Which includes a professional flight model and lots of other features. Such as:

 

  • More detailed and accurate simulation of the wing control surfaces that include the
    leading and trailing edge flaps and the differential ailerons. In addition to the conventional differential stabilizers, canard behavior has also been improved for more realistic behavior. The Flight Control System (FCS) will automatically reconfigure itself depending on the flight mode.
  • The adaptations that make the Su-33 aircraft carrier-capable have been updated and improved to include the wing-fold mechanism, reinforced landing gear struts, and the inclusion of high-gain nose wheel steering for use on crowded carrier decks.
  • The physical mechanisms by which the arrestor hook engages the aircraft carrier arrestor wire has been greatly improved. Correct physics have been applied to the arrestor wire and its’ interaction with the aircraft.
  • The engines now have a “special mode” that adds up to 12,800 kg of thrust (instead of the normal 12,500 kg of thrust). This mode also includes realistic operating time restrictions.
  • A new FCS mode used when aerial refueling has also been implemented. When in this mode and the control stick is released, the aircraft will automatically maintain level flight. This FCS mode allows fine-control and thus making it easier to make contact with the tanker within a pitch range of plus or minus 5 degrees and of a roll angle of plus or minus 10 degrees.
  • The Auto-Thrust Control (ATC) is used for automatic speed holding and can be fine-tuned with a set speed switch. This can be useful with landing on the carrier.
  • The automatic collision avoidance system (“Uvod” mode) is now included and allows safe nap-of-the-earth flying.

 

Hasty Attack – part 1 outline.

Written by Phil on . Posted in Latest

Situation

Enemy Forces –  A forward air recce UAV has observed a well trained and fully equipped infantry platoon with an attachment of mortar support dug in and around a forestry block on high ground overlooking the local town of Behiner.

 

Mission  3 platoon will advance to contact and destroy all enemy units in the forestry block before the main task force arrives in the area.

 

 

Friendly Forces

We are a platoon of mechanized infantry consisting of 3 CV90’s each containing an 8 man squad. We have a mortar support platoon attached however due to previous contacts and a lack of supply because of our advanced position they only have smoke left.

 

Plan

We are under a lot of time pressure to clear these enemy forces from this forestry block. The plan is very simple in concept. At H-hour mortars will fire a large volley of smoke rounds in front of the tree line. The CV-90’s will advance rapidly to some observed high ground and start firing into the wooded area taking advantage of the  LIRC thermal imaging system. This will be done in line formation to bring the maximum amount of firepower to the front.

The infantry from 2-alpha and 3- alpha will unload and move as quickly as possible to the right and left flanks where the tree line will provide cover. The troops in the center vehicle will stay on board and act as a reserve force. Once the troops have made it into cover they will report that they are ready to advance. The Infantry fighting vehicles will then advance in line popping smoke as when needed.

It is imperative for the combat vehicles to provide as much firepower as possible to keep the enemy troops pinned down as our flanking infantry advance to clear any security details. Once we have advanced far enough and the enemy pinned down the assault phase will move up a gear and the troops in the center vehicle will deploy to fight through and clear out any remaining positions under the cover of the machine guns from all 3 IFV’s.

We will then reorg on the position taking advantage of any dug in positions.