Hasty Attack – part 1 outline.

Written by Phil on . Posted in Latest

Situation

Enemy Forces –  A forward air recce UAV has observed a well trained and fully equipped infantry platoon with an attachment of mortar support dug in and around a forestry block on high ground overlooking the local town of Behiner.

 

Mission  3 platoon will advance to contact and destroy all enemy units in the forestry block before the main task force arrives in the area.

 

 

Friendly Forces

We are a platoon of mechanized infantry consisting of 3 CV90’s each containing an 8 man squad. We have a mortar support platoon attached however due to previous contacts and a lack of supply because of our advanced position they only have smoke left.

 

Plan

We are under a lot of time pressure to clear these enemy forces from this forestry block. The plan is very simple in concept. At H-hour mortars will fire a large volley of smoke rounds in front of the tree line. The CV-90’s will advance rapidly to some observed high ground and start firing into the wooded area taking advantage of the  LIRC thermal imaging system. This will be done in line formation to bring the maximum amount of firepower to the front.

The infantry from 2-alpha and 3- alpha will unload and move as quickly as possible to the right and left flanks where the tree line will provide cover. The troops in the center vehicle will stay on board and act as a reserve force. Once the troops have made it into cover they will report that they are ready to advance. The Infantry fighting vehicles will then advance in line popping smoke as when needed.

It is imperative for the combat vehicles to provide as much firepower as possible to keep the enemy troops pinned down as our flanking infantry advance to clear any security details. Once we have advanced far enough and the enemy pinned down the assault phase will move up a gear and the troops in the center vehicle will deploy to fight through and clear out any remaining positions under the cover of the machine guns from all 3 IFV’s.

We will then reorg on the position taking advantage of any dug in positions.

The Cold War Viggen.

Written by Phil on . Posted in Latest

Launching 2 Saab RB-04E Anti-Shipping Missiles from the AJS-37 Viggen in DCS has to one of the most satisfying simulation experiences I have had in a long time.
The Viggen is from an age deep in the cold war.

The technical systems within the aircraft such as the radar are archaic compared to the modern kit we have these days. However, this is where the satisfaction comes from. Heatblur simulations that made this have done an exceptional job of capturing that era. When I sit in the cockpit in VR you can almost feel the chill of the time. Everything has that 1970’s early 80’s feel to it. It reminds of cockpits I sat in at air shows when I was a kid.

 


The challenge of working these systems and then getting it right is a joy. You have to input codes by pressing fat buttons to a flickering series of numbers that remind me of the Apollo age. The eerie green glow from the radar that bathes the cockpit in this light while you lean in to try and pick up a black dot on the radar return is thrilling while you’re running in on an attack run.
This really is one of those aircraft that you have to learn in small increments and I have to say as you may have already guessed I am enjoying it immensely.

F/A18 C Manual

Written by Phil on . Posted in Latest

In anticipation of DCS’s up coming F/18C, I have been getting my hands on as much literature, media and any other stuff as I can to get clued up on what is supposed to be another study simulation surpassing the A-10 C.  I have never purchased any Haynes manuals before but I have seen them on various sites etc. Mine arrived today and it has far exceeded my expectations. Full of useful information and interesting data.

I also recently saw the documentary Jetstream about rookie pilots training to become F/A18 C fighter pilots in the Canadian Air Force. Some don’t make it. The detail that goes into the modules they all have to pass is great. So much so I have recreated the flights within DCS (in an f-15c) with some good success. I have made a video including the relevant documentary footage to demonstrate this. Just needs some editing.

Sailaway

Written by Phil on . Posted in Latest

If you discount the crap title (Enya song every time I see it) this simulation of sailing on the oceans of the world is a bit of a dream game come true for me.

I used to work in a brewery…………side note, my second name is Brewer and I was a Brewers Assistant making beer in the Brewing department. The job had my name written all over it. Anyway, I used to work with this guy who we used to call the hippy. He had his sailing masters certificate and a million other professional qualifications that allow him to deliver yachts all over the world; which is what he does now for a living.He used to talk about sailing with such enthusiasm during our shifts that you couldn’t help but get swept along with it all. Previously I had done a bit of sailing with the Royal Marines when I was based in Cyprus but this was low-key introductory stuff.

This really had an effect on me. My affair with the seas extends to sea kayaking now but I always yearn to go further. Money, job, life simply won’t allow it unless I become completely wreck less. So this simulation which allows you to sail the world’s sea and oceans using real-time weather should in some way fill a tiny portion of an otherwise large gap in my life. In Sailaway, the oceans of the planet have been recreated with unparalleled accuracy; making a trip across the Pacific can take months, just as it would on a real boat. With a persistent online world, adjust your settings and your boat will continue to sail even if you aren’t online. Receive updates via email as your boat continues its progress.

I can’t wait to get it.

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