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DCS Viggen Naval Strike

Written by Phil on . Posted in DCS Viggen

The weapon used for this particular mission is the RB-15F. It’s a fire and forget missile with a range of 70km so I can stand off and keep out of range of the ships surface to air missiles.

The Viggen is a sophisticated aircraft. It is incredibly advanced when you consider it’s age. It joins the analog age to the digital age seamlessly. You have a computer where you punch in codes to set up the parameters for the missile. There are as many as 30 different codes just for the RB-15F and much more for other weapon systems. It seems complicated at first but with a little practice, you begin to see the genius in its simplicity.

The Naval Strike mission has to be one of the hardest and most dangerous to execute. This wonderful write up on the doctrine of such an attack is a fantastic read and clearly shows how hard it is to take on. You have to swarm the ships defense systems to such an extent that it overwhelms it in the hope that a weapon gets through.

Today I am practicing an attack in just a 2 ship formations so I’m not holding out on getting any hits but want to be able to complete the attack phase without getting shot down.

We line up and wait for a cold early morning start. Fully loaded with 2 RB-15F’s.

After takeoff, gear up and wait for the ground radar to kick in and stabilize.

Once over the sea, we lower our altitude in an effort to avoid the ship’s radar and start to increase speed. Setting up the radar and inputting the codes for the missile.

We detect the ships on our radar. After setting up some attack waypoints, safety off, and fire. Time to turn and get the hell out of there.


The missiles reduces altitude at a set point and starts to search with its own radar.

The Russians ships defense system obliterates the missiles with just seconds from impact.

The Russian fleet sails on. I go home. A successful training mission.



Around The World Update.

Written by Phil on . Posted in Latest

The recent transition from FSX to PR3D has forced me to abandon some aircraft because it costs the same to replace them. I was using the Piper Comanche by A2A Simulations in FSX to do this but they don’t offer any discount to upgrade to P3D Boooooo!

Anyway they make high quality aircraft with loads of detail that fit in really well with what I am doing here. So I got the Piper Cherokee and I am starting again. On a forum I use from time to time, quite a few people said it was a bad choice to use for this sort of thing. That only encouraged me more as it makes it more of a challenge.

The original post can be found here.

Spitfire Convoy Strafe

Written by Phil on . Posted in DCS Spitfire

DCS Spitfire is a superlative module of the series. I have spent many hours practicing takeoff and landings and now have 75 successful landings logged. Now that I can get this outstanding aircraft back in one piece I have been trying my hand at some combat.

Using the Normandy map I had to blow things up. Those things come in the form of fuel trucks.

Spotting the convoy I roll in to set-up for the strafe

Spotting the convoy (which is quite difficult on this map) I roll into set-up for the strafe. After some practice you get a feel for the right time to do this but if you give yourself time and try not to rush you soon get good control.

I level off the wings gain some speed and then start to level out to line up the target.

A smoking target from my AI teammate marks the area nicely for me. The fuel truck is a few seconds away from getting a tank full of 20mm cannon and .303 calibre from my browning machine guns.

All guns ablaze the rounds rip through the truck with ease. You can’t help but have a massive grin on your face when you are letting rip in this phase of the maneuver.

A view from the office. Now it’s starting to explode. A successful mission. Time to fly back doing some barrel rolls, a good landing, and some tea.

FSX To Prepar 3D

Written by Phil on . Posted in FSX

I recently made the jump to using Prepar3d (odd name I know) after years of using FSX.  My main problem was the cost. Not for Prepar3d itself which isn’t cheap but getting all the addons, I use as well. I bought PMDG’s Boeing 747, 100 bloody quid and I got a discounted upgrade for Majestic Dash 8 Q400. Then there’s the scenery, weather program active sky with the cloud art. This all smashed my account to bits.

After using it for a month or so I can now say it is well worth it. It’s taken me to the place I always wanted from FSX but could never quite get to and by that I mean when I get moments when I sit back in my chair and go “wow!” and I have to say there have been lots of those moments. The fps I’m getting is always well above 40 usually between 60-120 and that’s with all my add-ons. I never fly the default aircraft they simply don’t  compare to the high-end stuff and of course that’s fine.

I would highly recommend getting Prepar3d. The user interface is modern and easy to use. There is less messing about tweaking the settings for every flight. It’s stable, I haven’t had it crash yet and above all else, it looks superb.


PS:  The logbook has been updated. I can’t believe I missed a whole year of flight simming. I must have flown and stopped logging.

Lost Data

Written by Phil on . Posted in DCS

I came here this morning to finish up the second part of “Hasty Attack” a Steel Beasts Pro mission I had done. I deleted the folder and emptied the recycle bin with all the screenshots and text I had written up. I even downloaded some recovery software to find the images which I had spent some time editing. However trawling through several thousand images in no particular order ended up being a futile attempt and a waste of my time. This was going to be my first full AAR written in the style of a story. I felt it was going really well and was looking forward to sharing it.

I could replay the mission and do it all again and I probably will but right now I have got other things in the pipeline such as DCS SU-33 which has had a huge update. Which includes a professional flight model and lots of other features. Such as:


  • More detailed and accurate simulation of the wing control surfaces that include the
    leading and trailing edge flaps and the differential ailerons. In addition to the conventional differential stabilizers, canard behavior has also been improved for more realistic behavior. The Flight Control System (FCS) will automatically reconfigure itself depending on the flight mode.
  • The adaptations that make the Su-33 aircraft carrier-capable have been updated and improved to include the wing-fold mechanism, reinforced landing gear struts, and the inclusion of high-gain nose wheel steering for use on crowded carrier decks.
  • The physical mechanisms by which the arrestor hook engages the aircraft carrier arrestor wire has been greatly improved. Correct physics have been applied to the arrestor wire and its’ interaction with the aircraft.
  • The engines now have a “special mode” that adds up to 12,800 kg of thrust (instead of the normal 12,500 kg of thrust). This mode also includes realistic operating time restrictions.
  • A new FCS mode used when aerial refueling has also been implemented. When in this mode and the control stick is released, the aircraft will automatically maintain level flight. This FCS mode allows fine-control and thus making it easier to make contact with the tanker within a pitch range of plus or minus 5 degrees and of a roll angle of plus or minus 10 degrees.
  • The Auto-Thrust Control (ATC) is used for automatic speed holding and can be fine-tuned with a set speed switch. This can be useful with landing on the carrier.
  • The automatic collision avoidance system (“Uvod” mode) is now included and allows safe nap-of-the-earth flying.