Falcon 4.0 Prima’s Official Strategy Guide.

Written by Phil on . Posted in Articles, Falcon 4.0

“To be a successful (and lethal) Falcon pilot, you must understand concepts like aspect angle, antenna train angle, collision antenna train angle, offset turning room and conversion turns”

Falcon 4.0 Prima Strategy Guide

Primas Official Strategy Guide for Falcon 4.0 is full of golden nuggets like this.  Although Falcon 4.0 is long in the tooth now and we all fly BMS 4.33, the literature in the manuals is still relevant to us that fly and fight in the virtual skies. That’s because it’s physics and that’s not going to change if we still fly jets.

I am a sucker for a good old fashioned, thick manual. The Falcon 4.0 manual must be one of my favourites. It weighs a lot but more importantly it is good. I have 3 copies. Why? Well, one is the original manual I bought when I got the simulation back in 1998 and this is well thumbed, full of coffee stains and stinks of nicotine from the days when I smoked. The other is a pristine copy that I never use. It’s just there as a fresh copy. I also have the binder version which I think was released in the USA. Ridiculous I know.

I had Primas Strategy Guide for Falcon 4.0 about 5 years ago,I sold it among other things on eBay. It sold for £30 much to my surprise. I have seen them being sold for as much as £70! Anyway, this copy was on eBay for 20 quid so I got it. It feels like the collection is complete.

Falcon 4.0 Prima Strategy Guide Falcon 4.0 Prima Strategy Guide

Fleet Command

Written by Phil on . Posted in Articles, Naval

I am still getting to grips with the encyclopaedic Command Modern Air Naval Operations but sometimes you need a quick fix and Fleet Command provides that really well. This strategy game came out in 1999 under Janes Combat Simulations and then somewhere along the line Sonalysts, the same company that made the great Dangerous Waters took over. Sadly they don’t make Naval warfare games anymore. This recreational military game presents realistic graphical depictions and accurate modelling and simulation of the manoeuvring and combat system capabilities of U.S., Allied, neutral and potentially hostile forces. The radio chatter is pleasing and has that sort of Tom Clancy feel to it. If that makes sense?

If you like this sort of thing it runs well on modern operating systems.

Fleet Command has been on my PC for a long time and it’s game icon sits proudly right next to CMANO and rightly so. You can get it on Steam for as little as £6.99. Well worth it.

 

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1967 Downtown Alpha Strike – CMANO

Written by Phil on . Posted in Battle, Command: Modern Air/Naval Operations

I missed out on all the Harpoon games and have tried the demo a few times but I always got lost and found it hard to do any task within the game.

I have had Command Ops / Modern Naval Warfare for well over year now. I have put in about 35 hours in total so far but most of this time has been taken up by completing the tutorials (which are very good).

This mission takes part in 1967 during the Vietnam war. You have to plan and implement an Alpha strike against 2 targets in and around Hanoi. This, of course, all took place during Operation Rolling Thunder.

Alpha Strike

An Alpha strike is typically a large strike representing a “deck load” of aircraft, i.e.,the amount of aircraft that can be brought to the flight deck, armed and launched against a high-value target. This will generally amount to about half of the aircraft aboard and will comprise aircraft from all squadrons on board and are also referred to as airwing-size strikes. The other half will normally have been recently recovered aircraft and will be parked and prepared for their next mission on the hangar deck below the flight deck. During an Alpha strike the carrier will remain into the wind and at General Quarters with a “ready deck” to recover any aircraft returning to the ship with battle damage. During the Vietnam War an Alpha strike also meant that the target of a strike was specifically taken from a target list maintained by the Joint Chiefs of Staff and as such required JCS authorization.

Unsurprisingly this is quite hard to coordinate in a such a dense area of SAMS and AAA. However, the interface in CMANO makes this task a lot easier than I thought.

So far I have only set up the missions and now find I’m ready to launch. Here goes!

Final Blitzkrieg

Written by Phil on . Posted in Battle, Combat Missions

Combat Missions was one of those games that got me into all this tactics and strategy malarkey. Recently i downloaded the Final Blitzkrieg demo and it did not disappoint. So much so I am now saving up to buy the full game. 

The Battle Of The Bulge is the most interesting period of time of World War 2 for me. I think of the bitter cold the harsh and steep terrain the troops had to fight in and it sends shivers up my spine. 

A good ground appreciation is vital before you start making tactical decisions in this game. If you can control ground and in areas block enemy movement you can really have some great successes and it’s for this reason I particularly like this version of Combat Missions. The maps in some missions are open and undulating with plenty of woods for cover and buildings scattered about to add even more interest. All this with a few tanks and some infantry makes for some great battles. I find myself grinning from ear to ear at some points in battles. 

In one mission I was up against a Sherman tank at very close quarters against my Panther 2. Whoever could turn there turret first was in for the first vital shot. Through gritted teeth I’m saying “Come On!” “Come On!” We destroyed the Sherman and I breathed a sigh of relief.

Can’t wait to get stuck into the full game.

YouTube Channel

Written by Phil on . Posted in Articles

I started my YouTube channel in conjunction with starting this blog thing. I mostly make tutorials and videos of more obscure games I enjoy playing. The tutorials I make are mainly for myself because I forget everything and drift in and out of playing so much that without them I would be lost. They seemed to have helped other people out to which I have to say is quite satisfying.

Anyway I am approaching my 1000th subscriber and hope to reach this number somewhere around Christmas time.  I don’t have adverts on my videos and never will. I get lots of “advice” from people on what I should be doing next with content etc. To be honest I only ever make videos when I really want too and don’t put any pressure on myself to pump a certain amount out to get the subs.  When you do that it feels like a job.

I still want the 1000 subscribers though. I can be a hypocrite I have no shame.

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